DAVE GASPARINI
Vectorize Render of 2D Character Art
I start with a rasterized rendering of a 2D character that I generated with stable diffusion and convert it into an SVG so that I can customize the colors and style quickly and easily
Phase 1 |
This cartoon style contains too many colors for an efficient SVG file so using conversion tools that have extended configurations for limiting color palates, stacking shapes, and disallowing non-scaling strokes will help balance fidelity and file size
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Click the image below to view the original image in a new tab that will become a customizable 2D character as a scalable vector graphic
Phase 2 |
After converting the image using the additional restrictions, the retained detail still looks good and the file size isn't too large. This sets up a good foundation before bringing it into Affinity Designer or Adobe Illustrator for the final phase
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Click on the image below to view the generated SVG in a new tab that will be edited and finalized